The KPovModeler Handbook
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The KPovModeler Handbook

Lauri Watts

Andreas Zehender

Olivier Saraja

Revision 1.00.00 (2002-09-07)

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

KPovModeler is a graphical 3D modeler, which can generate scenes for POV-Ray


Table of Contents

1. Introduction
2. The KPovModeler Interface
The Object Tree
Selecting Objects
Adding new Objects
Removing Objects
Moving Objects
The Properties View
The Wireframe Views
The Orthographic Views
The Camera View
Visibility Levels
View Layouts
Modifying the View Layout
Saving a View Layout
Switching between View Layouts
3. POV-Ray Interaction
Rendering the Scene
Render Modes
The Render Window
Exporting and Importing
Exporting and Importing a Whole Scene
Exporting and Importing single Objects
4. Configuring KPovModeler
The Povray Tab
Povray Command
Povray User Documentation
Library Paths
The Graphical view Tab
Colors
The Grid
Objects
The Properties view Tab
Texture Preview
The View Layout Tab
The default View Layout
List of View Layouts
View Layout Details
5. Basic Tutorial: Creating your first Scene
Step 1: Start KPovModeler
Step 2: Setting the Camera
Step 3: Setting a Light
Step 4: Creating the Ground
Step 5: Setting a Material for the Ground
Step 6: Creating the Sphere
Step 7: Setting a Material for the Sphere
Conclusion
6. Basic Concepts
What is Raytracing?
7. Objects Reference
8. Menu Reference
The File Menu
The Edit Menu
The View Menu
The Insert Menu
The Settings Menu
The Help Menu
9. Credits and Licenses
Glossary
A. Installation
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